.choice-btn background: rgba(25, 35, 60, 0.8); border: 1px solid rgba(255, 255, 255, 0.2); padding: 14px 20px; border-radius: 60px; font-size: 1rem; font-weight: 500; text-align: left; color: #eef3ff; cursor: pointer; transition: all 0.2s ease; backdrop-filter: blur(4px); font-family: inherit; letter-spacing: 0.2px;
// update everything after state changes function fullUpdate(playerInstance) renderStory(playerInstance); updateMetaDisplay(playerInstance); // also manage undo button state based on history (disabled if no history) const hasHistory = playerInstance.getStepCount() > 0; undoBtn.style.opacity = hasHistory ? "1" : "0.6"; undoBtn.style.cursor = hasHistory ? "pointer" : "not-allowed"; if (!hasHistory) undoBtn.disabled = true; else undoBtn.disabled = false; xstoryplayer
// set text with immersive quote mark styling storyTextEl.innerHTML = <span class="quote-mark">“</span>$currentNode.text<span class="quote-mark">”</span> ; just visual feedback, but provide toast-like message for
// Add a little hover sound concept? just visual feedback, but provide toast-like message for undo empty // optional: style tooltip just visual feedback
<div class="story-core"> <div class="story-text" id="storyText"> Loading the realm of stories... </div> <div class="choices-area" id="choicesContainer"> <!-- dynamic choice buttons appear here --> </div> </div>
.story-text font-size: 1.4rem; line-height: 1.5; color: #f0f3fc; font-weight: 450; text-shadow: 0 1px 2px rgba(0, 0, 0, 0.2); margin-bottom: 2rem; font-family: 'Segoe UI', 'Georgia', serif; word-break: break-word; transition: opacity 0.2s ease;
// DOM elements const storyTextEl = document.getElementById("storyText"); const choicesContainer = document.getElementById("choicesContainer"); const undoBtn = document.getElementById("undoBtn"); const resetBtn = document.getElementById("resetBtn"); const historyDepthSpan = document.getElementById("historyDepth"); const nodeCounterSpan = document.getElementById("nodeCounter");