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// fmt subchunk outputFile.write("fmt ", 4); int fmtSize = 16; outputFile.write(reinterpret_cast<char*>(&fmtSize), 4); short audioFormat = 1; // PCM outputFile.write(reinterpret_cast<char*>(&audioFormat), 2); outputFile.write(reinterpret_cast<char*>(&channels), 2); outputFile.write(reinterpret_cast<char*>(&sampleRate), 4); int byteRate = sampleRate * channels * (bitsPerSample / 8); outputFile.write(reinterpret_cast<char*>(&byteRate), 4); short blockAlign = channels * (bitsPerSample / 8); outputFile.write(reinterpret_cast<char*>(&blockAlign), 2); outputFile.write(reinterpret_cast<char*>(&bitsPerSample), 2); // data subchunk outputFile.write("data", 4); outputFile.write(reinterpret_cast<char*>(&dataSize), 4);
public: bool Initialize(bool captureLoopback = true) HRESULT hr; wasapi download windows 10
std::cout << "WASAPI Audio Recorder for Windows 10\n"; std::cout << "====================================\n"; std::cout << "1. Capture system audio (what you hear)\n"; std::cout << "2. Capture microphone input\n"; std::cout << "Choose mode (1 or 2): "; // fmt subchunk outputFile
// Initialize COM hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); if (FAILED(hr)) return false; // Create device enumerator hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator); if (FAILED(hr)) return false; // Get default audio device if (captureLoopback) // Capture system output (loopback mode) hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDevice); else // Capture microphone input hr = pEnumerator->GetDefaultAudioEndpoint(eCapture, eConsole, &pDevice); if (FAILED(hr)) return false; // Activate audio client hr = pDevice->Activate(__uuidof(IAudioClient), CLSCTX_ALL, NULL, (void**)&pAudioClient); if (FAILED(hr)) return false; // Get wave format hr = pAudioClient->GetMixFormat(&pwfx); if (FAILED(hr)) return false; // Initialize audio client REFERENCE_TIME hnsRequestedDuration = 10000000; // 1 second DWORD streamFlags = captureLoopback ? AUDCLNT_STREAMFLAGS_LOOPBACK : 0; streamFlags AUDCLNT_STREAMFLAGS_LOOPBACK : 0
private: void WriteWAVHeader(int dataSize, int sampleRate, int channels, int bitsPerSample) // RIFF chunk outputFile.write("RIFF", 4); int chunkSize = dataSize + 36; outputFile.write(reinterpret_cast<char*>(&chunkSize), 4); outputFile.write("WAVE", 4);
bool StartRecording(const char* filename) outputFile.open(filename, std::ios::binary); if (!outputFile.is_open()) return false; // Write WAV header (placeholder) WriteWAVHeader(0, pwfx->nSamplesPerSec, pwfx->nChannels, 16); // Start audio capture HRESULT hr = pAudioClient->Start(); if (FAILED(hr)) return false; std::cout << "Recording... Press Enter to stop\n"; BYTE* pData; UINT32 framesAvailable; DWORD flags; while (true) // Wait for audio data DWORD waitResult = WaitForSingleObject(hEvent, 1000); if (waitResult == WAIT_OBJECT_0) hr = pCaptureClient->GetBuffer(&pData, &framesAvailable, &flags, NULL, NULL); if (SUCCEEDED(hr)) if (framesAvailable > 0) // Calculate bytes to write UINT32 bytesToWrite = framesAvailable * pwfx->nBlockAlign; outputFile.write(reinterpret_cast<char*>(pData), bytesToWrite); // Check for silence (optional) if (flags & AUDCLNT_BUFFERFLAGS_SILENT) // Handle silent buffer if needed pCaptureClient->ReleaseBuffer(framesAvailable); // Check for Enter key if (GetAsyncKeyState(VK_RETURN) & 0x8000) break; // Stop recording pAudioClient->Stop(); // Update WAV header std::streampos fileSize = outputFile.tellp(); outputFile.close(); UpdateWAVHeader(filename, static_cast<UINT32>(fileSize) - 44); return true;