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War Thunder Squadron Points | Calculator

Then apply and global activity coefficient ( G ) (Gaijin’s hidden server-side multiplier, typically 1.0 except during events):

[ \textAP \textper day = f^-1\left( \fracR \texttarget3 \right) ] war thunder squadron points calculator

Derived via regression on 50+ days of tracked play. The slopes decrease to prevent infinite grinding. 3.2 Cycle Aggregation Personal raw SP for the cycle: Then apply and global activity coefficient ( G

[ R_\texttarget = \frac\textTarget Final SPSEF \times G ] war thunder squadron points calculator

Adjust for SEF:

[ \Delta_\textresearch = \frac\textFinal SP_\texttotal of all members \textVehicle cost in SP ]

| Day AP | Calculated SP | Observed SP | Error | |--------|--------------|-------------|-------| | 450 | 405 | 408 | -3 | | 900 | 576 | 573 | +3 | | 2000 | 721 | 718 | +3 |

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