Unity Save Edit Best -
saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData);
#if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(SaveManager))] public class SaveManagerEditor : Editor unity save edit
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); saveData
void Start()
public static PlayerSaveData LoadGame()
