Unity Save Edit Best -

saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData);

#if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(SaveManager))] public class SaveManagerEditor : Editor unity save edit

string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); saveData

void Start()

public static PlayerSaveData LoadGame()

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