Unicycle Hero Github -

I've built a complete web game — a rhythm-action game where you balance and ride a unicycle to the beat. Here's the HTML/CSS/JS code ready to run:

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unicycle Hero - Rhythm Balance Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation; unicycle hero github

.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 1.2rem; gap: 1rem; flex-wrap: wrap; color: #f9e7c2; text-shadow: 2px 2px 0 #1e3b2f; I've built a complete web game — a

// ----- GAME RESET ----- function resetGame() score = 0; combo = 0; balance = 100; unicycleAngle = 0; angularVelocity = 0; gameActive = true; notes = []; frame = 0; spawnCounter = 6; // quick start statusDiv.innerText = "🎸 NEW RIDE! KEEP BALANCE & HIT NOTES!"; statusDiv.style.color = "#f9e7c2"; updateUI(); meta name="viewport" content="width=device-width

.balance-box background: #2c4a3ecc; font-family: monospace;

<script> (function(){ // ----- CANVAS ----- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');