private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f;
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); uni.camera shake
IEnumerator DoShake()
float elapsed = 0f; while (elapsed < shakeDuration) Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.localPosition = originalPos + randomOffset; private Vector3 originalPos
originalPos = transform.localPosition; originalRot = transform.localRotation;
void Start()
public void Shake(float duration, float magnitude)