Uni.camera Shake [new] -

private Vector3 originalPos; private Quaternion originalRot; private float shakeDuration = 0f; private float shakeMagnitude = 0.1f;

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); uni.camera shake

IEnumerator DoShake()

float elapsed = 0f; while (elapsed < shakeDuration) Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.localPosition = originalPos + randomOffset; private Vector3 originalPos

originalPos = transform.localPosition; originalRot = transform.localRotation;

void Start()

public void Shake(float duration, float magnitude)