Naughty Dog’s treasure-hunting epic is practically the definition of a PlayStation blockbuster. But with Apple Silicon changing the game (literally), I have to ask: Is it finally time for Nate Drake to swing onto the Mac?
Stay adventurous.
For years, the crown jewel of this heartbreak has been .
If you own a Mac, you’re used to a specific kind of heartbreak. You see a massive AAA trailer drop—cinematic jungles, crumbling cliffs, a wisecracking protagonist—only to scroll to the bottom and see the dreaded system requirements: Windows only .
With the , modern Macs share more architecture with an iPad Pro or a PS5 than they do with the Intel Macs of 2018. MetalFX (Apple’s answer to DLSS) is capable of the upscaling magic required to render Uncharted’s lush, foliage-heavy environments. The Workaround: The MacGuyver Way Since we don’t have a native App Store version (yet—fingers crossed for the next PlayStation port wave), how do Mac users get their fix?
As Apple continues to court AAA developers, Uncharted feels like the final boss. If Nate can climb that train hanging off a cliff, surely Apple can close this deal.