Ultimate - Home Tycoon Script _best_
-- Buy home button local buyCottageBtn = screenGui:FindFirstChild("BuyCottageBtn") if buyCottageBtn then buyCottageBtn.MouseButton1Click:Connect(function() buyHomeRemote:FireServer("Cozy Cottage") end) end
-- Helper: Load player data local function loadPlayerData(player) local userId = player.UserId local success, result = pcall(function() return dataStore:GetAsync(userId) end) if success and result then playerData[player] = { Money = result.Money or STARTING_MONEY, CurrentHome = result.CurrentHome or DEFAULT_HOME, Upgrades = result.Upgrades or { IncomeMultiplier = 1, Automation = false } } else playerData[player] = { Money = STARTING_MONEY, CurrentHome = DEFAULT_HOME, Upgrades = { IncomeMultiplier = 1, Automation = false } } end end
-- Setup DataStore (replace "HomeTycoonData" with your game ID) local dataStore = DataStoreService:GetDataStore("HomeTycoonData") ultimate home tycoon script
local function onUpgrade(player, upgradeType) if applyUpgrade(player, upgradeType) then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else upgradeRemote:FireClient(player, "Upgrade failed: insufficient funds or already owned.") end end
-- Purchase home local function purchaseHome(player, homeName) if canBuyHome(player, homeName) then local data = playerData[player] local price = HOME_PRICES[homeName] data.Money = data.Money - price data.CurrentHome = homeName savePlayerData(player) -- Notify player local msg = Instance.new("Message") msg.Text = player.Name .. " upgraded to " .. homeName .. "!" msg.Parent = workspace game:GetService("Debris"):AddItem(msg, 3) -- Update visual (example: teleport to new house area) local spawnLocation = workspace:FindFirstChild(homeName .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = spawnLocation.CFrame end end return true end return false end homeName) if purchaseHome(player
-- Remote event handlers local function onBuyHome(player, homeName) if purchaseHome(player, homeName) then -- Update leaderstat local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local homeStat = leaderstats:FindFirstChild("Home") if homeStat then homeStat.Value = homeName end local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else buyHomeRemote:FireClient(player, "Not enough money or invalid upgrade order!") end end
-- Player join/leave handling local function onPlayerAdded(player) loadPlayerData(player) setupLeaderstats(player) -- Spawn player at their current home's spawn point player:LoadCharacter() player.CharacterAdded:Connect(function(character) wait(0.5) local spawnLocation = workspace:FindFirstChild(playerData[player].CurrentHome .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = spawnLocation.CFrame end end end) end ["Cozy Cottage"] = 2500
-- Configuration local STARTING_MONEY = 500 local INCOME_INTERVAL = 5 -- seconds local DEFAULT_HOME = "Starter Shack" local HOME_PRICES = { ["Starter Shack"] = 0, ["Cozy Cottage"] = 2500, ["Modern Mansion"] = 15000, ["Luxury Penthouse"] = 50000, ["Ultimate Palace"] = 200000 }

