Slim Dx Version 4.0 13.43 ((top)) -

using SlimDX; using SlimDX.Direct3D11; using System;

context.PixelShader.SetShaderResource(0, _textureView); context.Draw(4, 0); slim dx version 4.0 13.43

Device.CreateWithSwapChain(GraphicsAdapter.Default, DeviceCreationFlags.None, desc, out _device, out _swapChain); using SlimDX; using SlimDX

context.InputAssembler.InputLayout = InputLayout.FromDescription(_device, typeof(Vertex), new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElement("TEXCOORD", 0, Format.R32G32_Float, 12, 0) }); new[] { new InputElement("POSITION"