local function autoFarmLoop() while autoFarm and task.wait(0.1) do if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then statusLabel.Text = "Status: Waiting for character..." task.wait(1) else local mob = getNearestMob() if mob and mob:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = mob.HumanoidRootPart.CFrame * CFrame.new(0, 0, 5) statusLabel.Text = "Status: Farming " .. mob.Name -- Simulate attack local tool = player.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end else statusLabel.Text = "Status: No mobs nearby" end end end end
-- GUI Creation local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui script shindo life
uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end) local function autoFarmLoop() while autoFarm and task
-- Functions local function getNearestMob() local nearest = nil local shortestDist = math.huge for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then if v.Name:find("Mob") or v.Name:find("Enemy") or v:GetAttribute("Type") == "Enemy" then local dist = (v.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude if dist < shortestDist and v.Humanoid.Health > 0 then shortestDist = dist nearest = v end end end end return nearest end framePos.X.Offset + delta.X
local function autoQuestLoop() while autoQuest and task.wait(5) do -- Check if quest completed, if yes, claim and take new local questRemote = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes"):FindFirstChild("QuestComplete") if questRemote then questRemote:FireServer() statusLabel.Text = "Status: Claimed quest reward" end local takeQuest = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes"):FindFirstChild("TakeQuest") if takeQuest then takeQuest:FireServer(1) -- quest ID example statusLabel.Text = "Status: Started new quest" end end end
local bossBtn = Instance.new("TextButton") bossBtn.Size = UDim2.new(0, 120, 0, 30) bossBtn.Position = UDim2.new(0, 10, 0, 160) bossBtn.Text = "Teleport to Boss" bossBtn.Parent = frame
local function autoSpinLoop() while autoSpin and task.wait(2) do local args = { [1] = "SpinBloodline" -- example argument } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinBloodline"):FireServer(unpack(args)) statusLabel.Text = "Status: Spinning bloodline..." end end