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| Feature | Status | Expected | |---------|--------|----------| | Glory kill chains (multi-execution in one input) | In testing | Q3 2025 | | Enemy-specific weapon executions (e.g., kill Mancubus with his own cannon) | Concept | 2026 | | VR mode compatibility (camera lock sickness fix) | Low priority | N/A | | Glory kill counters (stats screen) | Released in PB 3.2 | Available now | The Glory Kill Addon for Project Brutality successfully transplants Doom 2016 ’s signature mechanic into the chaotic, high-body-count world of PB. It rewards aggression, enhances resource management, and deepens the power fantasy without trivializing PB’s infamous difficulty.

Players who find standard PB too static (“corner shooting”) and want a melee-risk loop similar to Eternal but with classic Doom’s enemy volume.

1. Executive Summary Project Brutality (PB) is a standalone, gameplay-overhaul mod for GZDoom, known for its extreme violence, tactical depth, and relentless enemy aggression. The Glory Kill Addon (often a sub-mod or integrated option within PB 3.0+ or community addons like PB: Enhanced or MeatHook ) retrofits a mechanic inspired by Doom (2016) and Doom Eternal : performing a brief, invincible, first-person execution on staggered enemies to restore resources (health, armor, ammo, or rage).

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