((free)) — Paper.io.gitlab

.score-box background: #00000066; padding: 6px 18px; border-radius: 40px; font-size: 1.6rem; letter-spacing: 1px;

.game-container background: #0a1f12; padding: 20px; border-radius: 48px; box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1); paper.io.gitlab

Here’s a single-file HTML document that simulates the core mechanics of Paper.io (territory capture, movement trail, avoiding other players/borders): .score-box background: #00000066

@media (max-width: 700px) .game-container padding: 12px; .score-box font-size: 1.2rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="800"></canvas> <div class="info-panel"> <span>📄 PAPER.IO STYLE</span> <span class="score-box">🏆 SCORE: <span id="scoreValue">0</span>%</span> <button class="restart-btn" id="restartButton">⟳ RESTART</button> </div> <div class="controls-hint"> 🖱️ MOVE MOUSE / FINGER → capture new land | 🔥 Don't leave your trail! </div> </div> </div> padding: 6px 18px

<script> (function(){ // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');