if (isParrying && other.CompareTag("EnemyAttack")) Debug.Log("Parry success!"); Destroy(other.gameObject); // Optional: Stun enemy, reflect projectile, add score
InvokeRepeating("PerformAttack", 1f, attackInterval); opposer vr script
void StartParry() => isParrying = true; void EndParry() => isParrying = false; if (isParrying && other
If you meant a called “Opposer VR” (e.g., on Steam or SideQuest), please share the link or full name, and I can provide its script documentation, modding API, or reverse-engineered mechanics. Otherwise, the above gives you a complete foundation to build your own Opposer-style VR combat system. // Optional: Stun enemy