Normality Plugin After Effects File
Once Normality generates that map, you can use tools like or BCC Normal Render to relight your extrusion dynamically—even as the camera moves. Key Features You’ll Actually Use 1. Dynamic Relighting Instead of baking your lights into the render, use Normality to extract the normals. Then, apply a Point Light or Spotlight effect. Now, as your text rotates, the light actually glints off the bevels in real-time. No pre-rendering required. 2. Perfect Reflections Want your chrome text to reflect a studio backdrop? By feeding the Normal pass into a reflection map, Normality allows you to fake ray-traced reflections for a fraction of the render time. 3. Smart Glows Standard glows ignore geometry. With Normality, you can isolate the "edges" (where normals change rapidly) and apply a directional edge glow that looks like rim lighting, not a generic blur. Workflow: How to Use It Step 1: Create your 3D Layer Make a text or shape layer. Enable "Cinema 4D" or "Ray-traced" renderer in your Composition Settings. Extrude the geometry.
A "Normal Map" is a specific type of image where red, green, and blue channels tell a 3D program (or a lighting plugin) exactly which direction each pixel on your shape is facing. normality plugin after effects
Apply Effect > RG Normality > Normality Light to a new adjustment layer. Set the "Normal Map Source" to the layer with Normality on it. Now, drag around the virtual light in the effect controls. Once Normality generates that map, you can use
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Then you add a camera move.