Migotovr

Big thanks to the modders who still dig into the HLSL and frame analysis to make this work. If you haven’t tried it yet, look up the “Migoto VR” Discord — the docs are scattered but the community is helpful.

Here’s a draft post for depending on where you want to share it (Reddit, Discord, Twitter, etc.). I’ve included a few versions. Option 1: Reddit-style (r/virtualreality or r/skyrimvr) Title: MigotoVR is still a game changer for VR modding

What’s the coolest thing you’ve pulled off with MigotoVR? 📢 MigotoVR – Quick Reminder migotovr

It’s been used for everything from fixing broken shadows in SkyrimVR to making character model replacements that don’t break stereo rendering.

Compatible with most DirectX 11 VR games (SkyrimVR, Fallout 4 VR, some Unity/Unreal titles via wrapper). Big thanks to the modders who still dig

Just a reminder that MigotoVR (3Dmigoto for VR) lets you do things most VR mods can’t — per-eye model swapping, toggling individual shaders, hiding UI elements, and even creating custom “photo mode” tools in VR games.

If anyone has a clean step-by-step on using the frame debugger for model swapping (not just hiding stuff), drop a link 🙏 I’ve included a few versions

Also — major respect to the original 3Dmigoto devs and the VR fork maintainers. This tool is janky but brilliant.