Lossless Scaling Hags __hot__ Guide

In this post, we are cutting through the confusion. We will explain what HAGS does, why Lossless Scaling demands it, and when you might actually want to turn it off . Historically, your CPU told your GPU what to draw. The CPU would bundle up commands into a "buffer" and send them off. This worked well, but created a slight bottleneck.

Have you noticed a performance difference with HAGS on or off? Let us know in the comments below!

But what exactly is HAGS? And why does a simple upscaling tool care so much about a deep Windows graphics setting?