// Atlas options settings.combineSubdirectories = true; settings.flattenPaths = true; settings.useIndexes = true; settings.alias = true; settings.debug = false; java -cp "gdx.jar:gdx-tools.jar" com.badlogic.gdx.tools.texturepacker.TexturePacker \ input_dir \ output_dir \ atlas_name \ [setting1=value1 setting2=value2 ...] Example:
Here's how to generate content (atlas and image files) using libGDX TexturePacker: java -cp gdx.jar:gdx-tools.jar com.badlogic.gdx.tools.texturepacker.TexturePacker Or with the main class: libgdx texturepacker
// Output format settings.format = ImageFormat.RGBA8888; settings.filterMin = TextureFilter.Linear; settings.filterMag = TextureFilter.Linear; // Atlas options settings