Modding Fixed: Honey Select
// Replace material texture at runtime var renderer = __instance.GetComponentsInChildren<SkinnedMeshRenderer>() .First(x => x.name == "cf_body_00"); renderer.material.SetTexture("_MainTex", customTexture);
Natrinsic, trusted by some of the globe's biggest brands, provides support for current EDWs while spearheading the transition to the next-generation data warehouse.
// Replace material texture at runtime var renderer = __instance.GetComponentsInChildren<SkinnedMeshRenderer>() .First(x => x.name == "cf_body_00"); renderer.material.SetTexture("_MainTex", customTexture);