function HitboxModule.new(hitboxPart, damage, owner) local self = setmetatable({}, {__index = HitboxModule})
function HitboxModule:OnHit(character, hitPart) -- override for custom logic (sound, vfx, etc.) print( Hit {character.Name} for {self.Damage} damage ) end
return HitboxModule
function HitboxModule.new(hitboxPart, damage, owner) local self = setmetatable({}, {__index = HitboxModule})
function HitboxModule:OnHit(character, hitPart) -- override for custom logic (sound, vfx, etc.) print( Hit {character.Name} for {self.Damage} damage ) end
return HitboxModule
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