High Quality: Gravity Files Remake Code

SaveSystem.SaveCheckpoint(position, GravityManager.Instance.currentGravity); // Activate visual beacon

public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime; gravity files remake code

3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour SaveSystem

public class LevelOneManager : MonoBehaviour public float flipCooldown = 0.5f

public class GravityManager : MonoBehaviour