SaveSystem.SaveCheckpoint(position, GravityManager.Instance.currentGravity); // Activate visual beacon
public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime; gravity files remake code
3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour SaveSystem
public class LevelOneManager : MonoBehaviour public float flipCooldown = 0.5f
public class GravityManager : MonoBehaviour