Mad ((link)) — Glory Quest
Far from simple recklessness, "Glory Quest Mad" (GQM) is a distinct psychological state—a volatile cocktail of ego, dopamine, and mis-calibrated risk assessment. To the uninitiated, it looks like throwing. To the afflicted, it feels like destiny. A standard quest is about winning. A glory quest is about being remembered .
They are afflicted with what has come to be known as glory quest mad
So the next time you see a teammate sprinting into certain death, screaming for a clip that will never come, don't just call them a thrower. Recognize the condition. They aren't trying to lose. They are simply —and unfortunately for your ranked points, there is no antidote quite like a 0-3 defeat screen. Do you suffer from Glory Quest Mad? If you’ve ever lost a match because you had to go for the finisher, there’s help. It’s called playing a single-player RPG for a week. Far from simple recklessness, "Glory Quest Mad" (GQM)