Emu.os V1.0 !free! ●

If you haven’t been following the project, you’re probably asking: “What exactly is Emu.OS?”

Emu.OS flips the script. When you boot Emu.OS on real hardware (or a hypervisor), The OS kernel is the emulator. The scheduler is the clock cycle counter. The file system is a virtual floppy controller. emu.os v1.0

There’s a certain magic in running code that was never meant to see the light of day again. After 14 months of development, three complete rewrites of the memory mapper, and a borderline unhealthy amount of caffeine, I’m beyond excited to announce that Emu.OS v1.0 is officially live. If you haven’t been following the project, you’re

Keep the cycles counting.

| Emulator (on Linux) | Boot to BASIC | Load game (64KB) | Avg. latency | |---------------------|---------------|------------------|---------------| | Vice (C64) | 4.2s | 0.3s | 12ms | | MAME (Apple II) | 6.1s | 0.5s | 18ms | | | 1.8s | 0.08s | 0.7ms | The file system is a virtual floppy controller