function updateDriving() if (keys.ArrowUp) speed = Math.min(speed + ACCEL, SPEED_MAX); if (keys.ArrowDown) speed = Math.max(speed - ACCEL, -SPEED_MAX/2); if (!keys.ArrowUp && !keys.ArrowDown) speed *= 0.98; // friction
(Replace YOUR_API_KEY in their source code) This guide gives you a using actual satellite-derived 3D geometry—far more realistic than traditional racing games for exploring real cities. driving simulator 3d google maps
async function getElevation(lat, lng) const response = await fetch(`https://maps.googleapis.com/maps/api/elevation/json?locations=$lat,$lng&key=YOUR_API_KEY`); const data = await response.json(); return data.results[0].elevation; function updateDriving() if (keys
map = new Map3D(document.getElementById("map"), center: position, tilt: 75, heading: 0, zoom: 18, defaultViewportMode: "first_person", // crucial for driving renderingOptions: antialiasing: true, shadows: true, reflections: true ); const data = await response.json()
const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false ; const SPEED_MAX = 15; const ACCEL = 0.3; const TURN_SPEED = 0.05; window.addEventListener("keydown", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = true; ); window.addEventListener("keyup", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = false; );