Command And Conquer All Games [top] -

(Edition 2)

Paul Ammann and Jeff Offutt

Notes & materials Last update
Table of Contents August 2016
Preface, with chapter mappings September 2016
Power Point SlidesSeptember 2022
Student Solution ManualDecember 2018

Contact authors for instructor solutions Send email to Jeff and Paul from your university email address, and include documentation that you are an instructor using the book (a class website, faculty list, etc.).

December 2018
In-Class ExercisesMarch 2017
Complete Programs From TextMarch 2019
Errata ListJune 2010
Support software 
Graph Coverage Web App (Ch 7)
Data Flow Coverage Web App (Ch 7)
Logic Coverage Web App (Ch 8)
DNF Logic Coverage Web App (Ch 8)
muJava Mutation Tool (Ch 9)
February 2017
Author’s course websitesLast taught
SWE 437 (Ammann)Fall 2018
SWE 637 (Ammann)Spring 2019
SWE 737 (Ammann)Spring 2018
SWE 437 (Offutt)Spring 2019
SWE 637 (Offutt)Fall 2018
SWE 737 (Offutt)Spring 2017
The authors donate all royalties from book sales to a scholarship fund for software engineering students at George Mason University.

Command And Conquer All Games [top] -

The original Command & Conquer (later retroactively titled Tiberian Dawn ) introduced a near-future Earth struck by a mysterious alien crystal called Tiberium. This resource poisoned the planet but was incredibly energy-rich. Two global factions fought for control: the elite, tech-heavy Global Defense Initiative (GDI) and the fanatical, global-domination-seeking Brotherhood of Nod, led by the charismatic, messianic figure of Kane.

Today, the future is uncertain. EA has acknowledged fan passion. A new Generals sequel was cancelled years ago, but recent rumors suggest a possible new entry. Meanwhile, the original games live on via open-source projects like OpenRA , and the community keeps multiplayer alive.

In 2003, EA Pacific (having acquired Westwood) released Command & Conquer: Generals . It abandoned Tiberium, Kane, and campy FMV entirely. Instead, it was a grounded, near-future RTS set in the War on Terror era. Three factions fought: the US (tech and air power), China (massed numbers and artillery), and the Global Liberation Army (GLA—stealthy, bomb-laden guerillas). Generals and its Zero Hour expansion are still praised for their tactical depth, though purists debated whether it was a "true" C&C game. command and conquer all games

From Kane’s immortal scheming to Tanya’s one-liners, from Tesla coils to Kirov airships, Command & Conquer remains the rock-and-roll, cheesy, gloriously over-the-top heart of the RTS genre. That purpose was simple: build a base, power up, and crush your enemy. And it was glorious.

The game was a phenomenon. Its live-action full-motion video (FMV) sequences—featuring real actors like Joseph Kucan as the immortal Kane—set a new standard for game storytelling. The original Command & Conquer (later retroactively titled

The 2010s were troubled. Command & Conquer 4: Tiberian Twilight (2010) tried to force mobile-game-style mechanics (no bases, persistent unit levels) into the finale. It was critically panned and effectively killed the story. A planned FPS, Tiberium , was canceled. Then, the notorious Command & Conquer: Rivals (2018)—a mobile card-based strategy game—further frustrated fans.

But redemption came. In 2020, arrived. Petroglyph Games (founded by ex-Westwood staff) lovingly rebuilt Tiberian Dawn and Red Alert with 4K graphics, restored FMV, and a modern interface. It was a massive success, topping Steam charts and proving the franchise’s undying appeal. Today, the future is uncertain

In the mid-1990s, a small Westwood Studios team, already famous for Dune II , decided to refine the real-time strategy (RTS) genre. They wanted faster action, a modern setting, and cinematic flair. The result, released in 1995, was simply Command & Conquer .

command and conquer all games
Cover art by Peter Hoey
command and conquer all games
Translation by Fatmah Assiri
Arabic page
 
Last modified: January 2022.