Blazblue Calamity Trigger Portable Official

At first glance, porting Arc System Works’ gorgeous 720p fighter to the PSP’s 480x272 screen seemed like a recipe for disaster. How could you possibly preserve the "2.5D" anime bombast on Sony’s handheld warrior?

If you were a fighting game fan on the go in 2010, life was good. You had Tekken 6 , Dissidia , and Soulcalibur: Broken Destiny . But lurking in the shadows of the PSN Store (or your UMD pile) was a 2D sprite-based monster: . blazblue calamity trigger portable

For casual play? Absolutely. For competitive play? No. Trying to execute a complex Drive combo for Carl Clover (where you control Nirvana) is a finger-tangling nightmare. However, for the core cast—Ragna, Jin, Taokaka, Litchi—the controls are surprisingly fluid once you rewire your brain. The Graphics: Pixel Art Perfection Because BlazBlue used beautiful, high-resolution 2D sprites rather than 3D models, scaling down to the PSP’s resolution worked wonders. The game runs at a locked 60 FPS (with minimal slowdown during Distortion Drives). The sprites are crisp, the backgrounds are intact, and the character portraits look fantastic on the small screen. At first glance, porting Arc System Works’ gorgeous