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// Shrink mechanism builder.AddEnvironmentEffect(EffectType.ShrinkZone, interval: 5f);
public class PrincipalShadow : MonoBehaviour { public float speed = 2f; private int speedIncreaseCount = 0; void Start() { Events.OnWrongAnswer += () => { if (IsPlayerInDetention()) { speedIncreaseCount++; speed = 2f + (speedIncreaseCount * 0.5f); } }; } baldi dev api
private int wrongStreak = 0; private void OnWrongAnswerStreak() { wrongStreak++; if (wrongStreak >= 3) StartDetention(); } // Shrink mechanism builder
private void StartDetention() { wrongStreak = 0; BaldiGameManager.TeleportToCustomLevel("DetentionMaze"); } } Create a new scene (or procedural map) using the API’s LevelBuilder : private int speedIncreaseCount = 0
Add this to a prefab and spawn it inside the detention level using:
private bool IsPlayerInDetention() { return BaldiGameManager.CurrentLevelName == "DetentionMaze"; } }
// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18);